Software Engineering Speakers at Cogswell College

Lectures

Ray Tracing GPU Architectures and Applications

Speakers: Luke Peterson, Director of Ray Tracing R&D and Gareth Morgan, Rendering Software Engineer, Imagination Technologies

The VFX Pipeline

Wajid Raza, Lighting and Technical Artist at ILM

Animation Demo with Michal Makarewicz

Speaker: Michal Makarewicz, Directing Animator at Pixar Studios


Lectures



Silicon Valley ACM SIGGRAPH Chapter Meeting: Ray Tracing GPU Architectures and ApplicationsSiggraph Chapter Meeting Ray Tracing at Cogswell College

Speakers: Luke Peterson, Director of Ray Tracing R&D and Gareth Morgan, Rendering Software Engineer, Imagination Technologies

Ray tracing acceleration is coming to a GPU near you!  In this talk, we will discuss the hardware architecture changes that we have made to Imagination’s PowerVR GPU in order to enable ultra-efficient accelerated 3D spatial queries.  Following this, we will explore the roadmap for ray tracing in the coming years, looking at some techniques and use cases for ray tracing today and the applications that become possible with steadily increasing ray tracing performance over time.

About the Speaker: Luke Peterson

Luke Peterson is the Director of Ray Tracing R&D at Imagination Technologies, one of the world’s top three silicon IP companies, providing the key processing blocks needed to create the SoCs (Systems on Chips) that power all mobile, consumer and embedded electronics.  Luke joined Imagination in 2010 with the acquisition of Caustic Graphics Inc., a company he founded along with several other engineers from Apple, to build the next generation GPU.

About the Speaker: Gareth Morgan

Gareth Morgan is a Rendering Software Engineer at Imagination Technologies. He has been involved in games and 3D graphics since 1999, starting at Silicon Graphics followed by several games companies including Activision and BAM Studios. Since 2008 he has been working at Caustic / Imagination researching ways to apply ray tracing techniques to games using Imagination's ray tracing acceleration hardware.



The VFX Pipeline Wajid Raza at Cogswell College

Speaker: Wajid Raza, Lighting and Technical Artist at ILM

Raza will discuss how the work of each artist on a large project fits into a chain of complex tasks that, when brought together, will create the ultimate visual effects. He will also cover how a visual effects studio is structured and what contributions are made by each of the studio’s different departments.

About the Speaker: Wajid Raza

Wajid Raza joined Industrial Light & Magic in March 2009 as part of technology group. Since then he has worked as Assistant TD, Production Engineer and Technical Director on many of ILM's tent-pole projects. He was an integral part of the team behind Academy Award winning film Rango (2011) and the Academy Award nominated film Star Trek Into Darkness (2013), Pirates of the Caribbean: On Stranger Tides (2011), Battleship (2012), Now You See Me, and Teenage Mutant Ninja Turtles (2014). Wajid is currently working as Lighting Technical Director on Avengers: Age of Ultron (2015).



Michal Makarewicz, Drecting Animator at Pixar Studios, shows animation demo at Cogswell College

Animation Demo with Michal Makarewicz

Speaker: Michal Makarewicz, Directing Animator at Pixar Studios

Makarewicz provides an hour-long animation demo at Cogswell. Whether you are new to animation or more experienced, Michal offers tips and techniques for developing your animation project. The presentation is in partnership with Animation Collaborative – an organization that offers workshops throughout the year on various animation industry specialties.

About the Speaker: Michal Makarewicz

Currently holding the title of Directing Animator at Pixar, Michal joined the company in 2003 and has worked on many of the company’s films to date. His body of work includes The Incredibles, Cars, Ratatouille, WALL-E, Up, Toy Story 3, Cars 2, and Brave, as well as numerous Pixar shorts. In 2008, he was awarded an Annie for “Outstanding Character Animation in a Feature Production” by the International Animated Film Society for his work on Ratatouille.  Michal is also the co-founder of the Animation Collaborative, a school of animation founded by professional animators. Teaching since 2005, Michal has also been a lecturer as well as teaching classes at the online school, Animation Mentor, as well as instructing classes at California College of the Arts and the Academy of Art University.