Digital Arts Engineering Program
Catalog 2006/07
Bachelor of Science Degree in Digital Arts Engineering
The creation of software for entertainment is a rapidly growing industry. As the market for computer games, animation movies, and interactive entertainment demands realism and sophistication in its content and imaging, the need for highly skilled people with specialized expertise in the entertainment industry increases. This degree that is based on strong foundations of art, writing, physics, mathematics, software engineering, provides students with a comprehensive education in all aspects of digital art such as Computer Graphics, Computer Animation, Game Design, AI Game Programming, Tools Programming and Game Engine. The program aims to develop professional skills in a wide range of methods, techniques and practices appropriate for professional digital art engineers. The degree has specializations in animation, and game engineering.
Students will also take a major senior project as the capstone course. All courses will be regularly updated and reviewed to ensure that they are kept abreast of the latest developments.
DIGITAL ARTS ENGINEERING LEARNING OUTCOMES
By completing the requirements for the Digital Arts Engineering degree students will be able to:
- Create tools to expand the capabilities of the digital artistic content
- Create and maintain interactive delivery systems
- Apply mathematics, sciences, and engineering principles to define and solve digital arts engineering problems
- Function on multidisciplinary teams of technical and artistic professionals
- Use tools, techniques, skills and resources necessary for engineering practices
DIGITAL ARTS ENGINEERING CURRICULUM
Students may choose between Animation and Game Engineering specializations.
General Education Courses - 59 credits
Core Courses - 56 credits
Concentration Courses - 14 credits
Total 129 credits General Education (59 credits) English – 9 credits ENG100 Composition - 3
ENG210 Cultural Diversity in Literature -3
ENG310 Classics of Western Drama
or
ENG320 Classics of World Drama - 3
Humanities/Social Sciences – 24 credits HUM120 Nature and History of Western Art
or
HUM130 Modern Art History - 3
HUM122 World Music
or
HUM125 Music in Western Culture - 3
HUM200 History of the Modern World - 3
SSC200 U.S. Government - 3
HUM227 Film History
or
HUM230 History of Animation - 3
SSC332 Global Political Economics - 3
HUM361 Contemporary Ethical Issues - 3
HUM400 General Education Capstone Research Project - 3
Mathematics - 18 Credits MATH133 Calculus I - 5
MATH134 Calculus II - 5
MATH235 Calculus III - 5
MATH377 Software Engineering Mathematics - 3
Basic Science – 8 credits SCI145 College Physics I - 4
SCI245 College Physics II - 4
Core Courses (56 credits) Digital Arts – 21 credits DAA110 Sketching - 3
DAA115 Figure Drawing I - 3
DAA230 Intro to Sculpture - 3
DAA240 Intro to 3D Modeling - 3
DAA264 Drawing for Animation I - 3
DAA265 2D Animation I - 3
DAA267 Character Rigging - 3
Software Engineering – 35 credits SWE110 C Programming - 4
SWE212 Java Programming - 4
SWE310 Data Structures and Algorithms - 4
SWE315 Object Oriented Programming - 4
SWE371 Scripting Languages - 4
SWE447 GUI and Graphics Programming - 4
SWE449 Tools Programming - 4
SWE450 Animation - 4
DAE495 Senior Project - 3
Specialization Courses (14 credits) Animation – 14 credits DAA210 Figure Drawing II - 3
DAA212 Perspective and Rendering - 3
DAA360 3D Animation I
or
DAA460 2D Animation II - 3
DAA/SWEUpper Division Electives - 5
Game Engineering – 14 credits DAA350 Game and Interactivity I - 3
DAA355 Game and Interactivity II - 3
SWE472 AI Game Programming - 4
SWE473 Game Engine I - 4
If you are a current student enrolled under 2004 - 2006 catalog, please use the link below.
Digital Arts Engineering Program 2004-06