Game Studio is a Project Based Learning class that students take for 2 semesters to create a game on a team. It is part of the required curriculum for the game program. Students work alongside an instructor to implement a game from concept to delivery on a device (mobile, PC, etc). The students form & work like a real game team in the industry. We parallel a “real working environment” as closely as possible at every step. It is hard work & a lot of fun!
Tangram Jam, Game Studio Project
Recently, in Game Studio the class is building a 3d iPhone & Android puzzle game with a real outside client company (http://www.prainbow.com/). Cogswell has an agreement with a company to build a game. Students speak directly with the client via Skype. The team works in a SCRUM based development techniques that require weekly updates and reviews where students get to report weekly on their accomplishments to the team.
For Art, we use Maya, ZBrush, Photoshop, Illustrator, acting techniques, story boarding, drawing pencils & paper for sketches. We have not used paint yet. But, I’m sure we will soon!
For Technology, we use industry standard tools Unity3D, UDK, advanced version control, issue tracking software, C# programming language, Python, & Excel. We are able to export our games to the target device and demo them for game tests right in class. Our configuration, techniques, and software tool set is industrial strength.
Collaboration & Portfolio Outcomes
Game Studio projects are highly collaborative. Students learn to work with other students with a variety of personalities, skill sets, and tight deadlines. It reminds our industry faculty of work. And, it’s a lot of fun!
The work created is often high quality. The results serve as a great portfolio piece for the students to complement their resumes. The students learn a lot.