Bachelor of Science Degree in Digital Arts Engineering
2004 - 2006 catalog
The creation of software for entertainment is a rapidly growing industry. As the market for computer games, animation movies, and interactive entertainment demands realism and sophistication in its content and imaging, the need for highly skilled people with specialized expertise in the entertainment industry increases.
This degree is based on strong foundations of art, writing, sound and music, physics, mathematics, and software engineering, and provides students with a comprehensive education in all aspects of digital arts.
The program aims to develop professional skills in a wide range of methods, techniques and practices appropriate for professional digital art engineers.
The degree has concentrations in Modeling, Animation, and Game Engineering.
offerings
Learning Outcomes
By completing the requirements for the Digital Arts Engineering degree students will:
- Function on multidisciplinary teams of technical and artistic professionals
- Create tools to expand the capabilities of the digital artistic content, create and maintain interactive delivery systems
Credits
General Education courses (59)
Digital Arts Engineering courses (65)
Innovation Management courses (6)
TOTAL credits for Bachelor of Science Degree (130)
Program of Study
GENERAL EDUCATION COURSES (59 credits)
English (9 credits) EN100 Composition (3)
EN210 Cultural Diversity in Literature (3)
EN320 Technical Communication (3)
Humanities/Social Sciences (24 credits) HU120 History of Western Art (3)
HU170 U.S. History -Or- SS100 US Government(3)
HU/SS 300 General Studies Project (3)
HU227 Film History -Or- HU230 History of Animation (3)
SS123 World Cultures (3)
SS Elective course (3)
HU/SS Elective courses (6)
Mathematics (18 credits) Calculus sequence including vector calculus (12)
MA377 Software Engineering Mathematics (3)
MA478 Advanced Software Engineering Mathematics (3)
Basic Science (8 credits) SC145 College Physics I (4)
SC155 College Physics II (4)
INNOVATION MANAGEMENT (6 credits)
IM401 Aesthetic Engineering (3)
IM 402 Innovation Management (3)
DIGITAL ARTS ENGINEERING (65 credits)
Basic courses in Software Engineering (16 credits) SE110 C Programming (4)
SE212 Java Programming (4)
SE310 Data Structures and Algorithms (4)
SE315 Object Oriented Programming (4)
Basic courses in Digital Arts (15 credits) DA200 Audio Recording I (3)
CV101 2D Design and Color I (3)
CV125 Sketching (3)
CV242 Interactivity and Synchronization (3)
CV260 Intro to Photography (3)
CONCENTRATIONS (34 credits) Modeling and Animation Engineering
Concentration Courses in Art (12 credits) CV285 2D Animation (3)
CV335 Game Design I (3)
CV360 Modeling I (3)
CV395 Animation I (3)
Advanced Courses in Software Engineering (15 credits) SE 447 Computer Graphics Algorithms (4)
SE 450 Animation (4)
SE 451 Advanced Animation (4)
DAE 495 Senior Project (3)
Upper Division Electives (7 credits)
Game Engineering
Advanced Courses in Art (12 credits) CV320 Intro to Modeling (3)
CV335 Game and Interactivity I (3)
CV385 Game and Interactivity II (3)
CV435 Game and Interactivity III (3)
Advanced Courses in Software Engineering (15 credits) SE 450 Animation (4)
SE 472 Game Algorithms (4)
SE 473 Game Engine (4)
DAE 495 Senior Project (3)
Upper Division Electives (7 credits)