The Digital Art and Animation (DAA) program offers areas of concentration in Animation, Modeling, Game Design and Interactivity, and Entertainment Design.
The animation concentration includes character and non-character animation in both 2D and 3D. Character animation is a study of character design and motion. Students study character animation concepts and techniques as they are applied in short story and feature length animated films. Students have the choice of producing their animations in computer cel format, stop motion, CG environment, or other accepted animation formats. Non-character animation encourages further study in animation that is not character-related but more effects and background oriented.
The Modeling concentration develops both 2D and 3D skills in modeling. It allows the student to focus on strong conceptual visual skills, hands-on model building, digitizing, texture mapping, and other skills necessary for model data set creation. These models find applications in movies, commercials, simulators and emulators, games, animation sequences, product design, and product development.
The Game Design and Interactivity concentration studies the theory and practice used in developing media rich, interactive, digital content. Students study the history and evolution of electronic game play, the philosophy of game design, and the game design process. The course work finds application on diverse platforms such as cell phones, PDAs, embedded systems, and distributed networks. Students develop an interactive prototype as part of the course sequence. This concentration serves to train digital artists and designers seeking a career in game production and related industries.
offerings
Core courses (50)
General Education courses (48)
Concentration courses (30)
TOTAL credits for the Bachelor of Arts Degree (128)
CV 101 2D Design and Color I (3)
CV 105 Intro to Computer Graphics (3)
CV 125 Intro to Drawing (3)
CV 131 Figure Drawing I (3)
CV 142 Interactivity Fundamentals (3)
CV 201 2D Design and Color II (3)
CV 205 Intro to Sculpture (3)
CV 215 Portfolio Preparation (2)
CV 220 Storyboarding (3)
CV 242 Interactivity and Synchronization (3)
CV 260 Intro to Photography (3)
CV 285 Traditional Animation (3)
CV 320 Intro to Modeling (3)
CV 370 Intro to Animation (3)
DA 100 Desktop Audio Production (3)
MP 230 Video Editing I (3)
Lower Division Elective (3)
EN 100 English Composition (3)
EN 210 Cultural Diversity in Literature (3)
EN 227 Scriptwriting (3)
EN 265 Storytelling (3)
HU 120 History of Western Art (3)
HU 227 Film History -Or- HU 230 History of Animation (3)
HU 170 US History -Or- SS 100 US Government (3)
HU 300 General Studies Project (3)
SS 123 World Cultures (3)
HU/SS Electives (6)
EN/HU/SS Electives (3)
MA 115 Basic Topics in Math (3)
MA 118 Geometry for Computer Graphics (3)
SC 100 Basic Concepts of Physics (3)
SC 300 Kinematics -Or- SC Elective (3)
3 CV Specialization Courses (9)
2 CV Portfolio Courses (6)
(CV491, CV492)
3 Upper Division Electives (9)
IM 401 Innovation Management I (3)
IM 402 Innovation Management II (3)
Animation
(CV395, CV445, CV485)
Modeling
(CV360, CV410, CV460)
Game Design and Interactivity
(CV335, CV385, CV435)
Entertainment Design
(CV350, CV415, CV425)