Digital Arts Engineering (DAE)

Catalog 2008/10

Bachelor of Science Degree in Digital Arts Engineering

DAE combines a necessary balance between software and digital arts. Produces professionals who are capable of working at the intersection of engineering and art. Graduates will have skills in tools programming, scripting languages, and software development; concept design, modeling, texturing, rigging, and animation; and computer simulation, visualization and game engine programming.

Digital Art Engineering Curriculum – 129 Credits

Engineering Core - 61 credits

DAA 110 Sketching 3
DAA 105 Color Theory 3
SWE 110 Computer Programming I: C 4
DAA 115 Figure Drawing 1 3
SWE 212 Computer Programming II: JAVA 4
DAA212 Perspective and Rendering 3
SWE 315 Computer Programming III:OP/C++/C# 4
SWE 310 Data Structures and Algorithms 4
DAA 230 Introduction to Sculpture 3
DAA 240 Introduction to 3D Modeling 3
DAA 264 Drawing Animation 1 3
DAA 267 Character Rigging 3
DAA 340 Modeling 1 3
SWE 340 Software Eng. Project 1 3
DAA 350 Game and Interactivity 3
DAA 360 3D Animation 1 3
SWE 371 Scripting Languages: Perl 3
SWE 447 GUI and Graphics Programming 3
SWE 449 Tools Programming: Mel 3

General Education - 47 credits

English 9 credits

ENG 100 English Composition 3
ENG228 Creative Writing
or
ENG227 Scriptwriting 3
ENG 310 Classics of Western Drama
or
ENG 320 Classics of World Drama 3

Humanities 18 credits

HUM 120 Nature and History of Western Art
or
HUM 130 Modern Art History 3
HUM 122 World Music
or
HUM 125 Music in Western Cultures 3
HUM 200 History of the Modern World 3
HUM 225 History of Science and Engineering
or
HUM 227 Film History
or
HUM 230 History of Animation 3
HUM 361 Contemporary Ethical Issues 3
HUM 400 General Education Capstone Project 3

Social Sciences 6 credits

SSC 200 American Government 3
SSC 332 Global Political Economics 3

Mathematics 10 credits

MATH 133 Calculus I 4
MATH 134 Calculus II 3
MATH 320 (see GEN 320) 3

Physics 4 credits

SCI 145 Physics I 4

General Engineering - 12 credits

GEN 270 Engineering Project Management 3
GEN 295 Sophomore Project 3
GEN 320 Engineering Math II: Geometry
(Equivalent to: MATH 320) -
GEN 480 Senior Project I 3
GEN 485 Senior Project II 3

Senior Electives - 9 credits

Choice of:
TD Electives from DAA (9 credits):
Lighting and Layout, Visual Effects, Shader Development 9
Electives from SWE (9 credits):
Graphics, AI and Game, Game Engines, Tools Programming.
Other Electives (9 electives): DAA and/or DAT